![]() ![]() You don't need to 'unlock' a certain Virtue category in order to acquire anything in it - all four categories are available right from the start, without any restrictions. Each one category is aimed at enriching a specific gameplay aspect (which one is rather obvious by the name). There are four distinct categories of Virtues: Might ( Military), Prosperity ( Health, Energy, and Growth), Knowledge ( Science and Culture), and Industry ( Energy and Production). All culture your colony is producing from all sources is gathered in a pool, and whenever a certain threshold is reached (based on how many Virtues and Cities you already have and the difficulty you're playing at), you can select and activate one Virtue. ![]() Virtues are acquired by accumulating Culture over time (the mechanics are virtually the same as in Civilization V).
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